Welcome To My Mog House

This is my diary of my adventures in Vana'diel. This diary will change as my adventures changes. Sit back, read and enjoy.

All comments, tips and advice will be appreciated

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Monday, December 7, 2009

FINAL FANTASY XI Version Update (Dec. 7)

[Dec. 8, 2009 (JST) Update Details]
*Japan Standard Time

What Is Synergy?

Synergy is an advanced form of synthesis wherein up to six players, each with unique skills, cooperate to create a single item via an apparatus called the "synergy furnace."

Synergy Furnaces
Communal synergy furnaces have been made available in certain cities, and access to them will be granted to players who have completed the quest offered by the Metalworks NPC "Hildolf."

Players who have advanced their synergy skill level to five or above will become eligible to undertake another quest offered by the Bastok Mines NPC "Selliste." Completing this quest will earn you access to an item that allows the summoning of a private furnace for use in field areas.

Synergy and Crafting Skill
Synergy skill determines your ability to safely handle synergy furnaces, and can be raised by applying synergy techniques to manipulate elemental concentration levels inside the furnace. Proficiency in these techniques, too, can be raised to a degree corresponding to your synergy skill level. We recommend all players prioritize improving their skill, because when it comes to synergy, experience is synonymous with safety.
*For this version, the synergy skill level cap will be set at 50.
*There are no guild tests associated with synergy.

Certain synergy recipes demand expertise in specific crafting disciplines, but the character depositing the ingredients need not possess any. Synergy will be possible so long as a participating party member possesses the requisite skill in question.

Synergizing via a Communal Furnace
1. Obtain the "synergy crucible" key item.
The synergy crucible serves as the receptacle for different varieties of elemental "fewell," the source of power for the synergy process. Characters need only acquire the crucible once by completing the aforementioned quest offered by the NPC Hildolf.

2. Prepare ingredients for the recipe.
Recipes corresponding to a character's synergy skill level can be learned by talking to a "Synergy Engineer" NPC.

3. Recruit party members.
Synergy is a joint activity that requires the cooperation of other players. The party leader should seek fellow synergists with the right skills needed for a particular recipe and invite them to join a party.

4. Check your synergy crucible's fewell supply.
Check your synergy crucible's current supply of elemental fewell by either examining the synergy furnace prior to depositing the ingredients, or by speaking with a synergy engineer. If required, synergy engineers can replenish your store in exchange for gil. Alternatively, it is also possible to directly replenish the crucible using either crystals or the new synthesizable item version of fewell (alchemy skill required).

Depositing such items directly into the furnace will affect only the fewell supply of the character whose synergy crucible is currently installed.

5. Claim usage of a synergy furnace.
To use a communal synergy furnace, you must first lay claim by examining it. At this point, you will be allocated a period of time to deposit the ingredients and commence the synergy process. When this has been done, your group will have exclusive access to the furnace until the synergy process is complete. *Private synergy furnaces summoned using the aforementioned item can be used only by you and your party members.

6. Deposit the ingredients.
Only the claim-holding character may deposit ingredients into the furnace. Similarly, at the conclusion of synergy, the resultant product will be obtainable only by that character. While it is possible to attempt synergy at a level above your own capacity, keep in mind that the risk of failure will increase proportionally.

7. Operate the furnace.
Now comes the most invigorating and rewarding part of the process: the operation of the synergy furnace itself. Throughout the course of synergy, players must keep a close eye on the furnace's readings and skillfully manage the parameters listed below. Seamless teamwork and timely application of synergy techniques are the keys to success.

* Elemental balance
Burning fewell will unleash the power of the elements (fire, ice, wind, earth, lightning, water, light, and dark) into the belly of the furnace. Approach the elemental balance dictated by the synergy recipe you are following, and watch as your desired item takes form.
* Impurity ratio
An unfortunate side effect of fewell combustion is the introduction of dangerous impurities to the mix. A high ratio will increase the likelihood of an explosion.
* Internal pressure
Pressure within the furnace will build as the synergy process continues, rendering any explosions that may occur even more damaging.
* Durability
A potent energy field within the furnace serves to keep the elemental maelstrom in check, but it cannot be sustained indefinitely. Should its durability reach zero, no explosion will occur, but the reaction will fizzle and your synergy attempt will end in failure.

Tricks of the Trade
Skillful application of the techniques below will ensure that your synergistic exploits remain undeterred by explosions or failed reactions.

* View furnace readings
Compare current elemental balance with objectives, and monitor pressure and impurities.
* Feed fewell
Deposit fewell into the furnace to increase elemental strength.
* Thwack furnace
Apply a time-honored (if low-efficiency) method to ward off potential accidents.
* Operate pressure handle
Consume dark fewell to lower furnace pressure.
* Operate safety lever
Consume dark fewell to cleanse furnace of impurities.
* Repair furnace
Consume light fewell to increase furnace durability.
* Recycle strewn fewell
Render strewn fewell into a reclaimable state, increasing the amount of reclaimable cinder.

Players can hone their proficiency in the above techniques by receiving training from a synergy engineer.
Certain items and equipment will also unlock the ability to use otherwise unavailable synergy techniques.

*Certain synergy techniques will be introduced in future version updates.

Potential Complications
In the hands of the untrained, synergy may prove to be a painful exercise. If left unchecked, the swelling of elemental forces and the accumulation of impurities inside the furnace will lead to explosions and leakages. An explosion inflicts considerable damage on both the furnace and participating synergists, and ultimately shortens the time available to you and your and comrades for the synergy attempt. Such complications can be averted by improving your synergy prowess and applying the knowledge and techniques you have acquired to the fullest extent.

Completing the Process
Should you succeed in approaching the required elemental balance, the synergy furnace will shimmer to signal your triumph. From this point, you may select "End synergy" to retrieve your finished product, or continue working to achieve even closer elemental equilibrium¡½and potentially a more desirable reward. Synergists are encouraged to keep a close eye on furnace durability as they ascertain the ideal time to conclude the operation.

* Success!
The successfully synergized product will be entrusted to the supplier of ingredients, while all participants will be awarded with "cinders," a synergy by-product. Cinder acts as points that can be accumulated and traded to synergy engineers in exchange for items that will aid you in your synergistic endeavors.
* Failure...?
Should your reaction fail, any fewell consumed will be lost forever, and no cinder may be obtained. All is not lost, however¡½your precious ingredients will remain intact, allowing you to make another attempt provided your fewell reserves permit.
* The Joys of Synergy
Synergy will play a central role in the Evolith system by allowing players to add and remove both evolith-holding apertures and evolith itself to their equipment. There also exist a host of new items that can be had exclusively through synergy.

What Is Evolith?

Long ignored by the populace of Vana'diel, the ancient stones known as evolith each contain unique powers that adventurers may now harness to enhance and customize their equipment.

Evolith-capable Equipment
In order to reap its benefits, evolith must be embedded into apertures¡½slots in equipment capable of housing these stones. Broadly speaking, there are two categories of equipment for which this will be possible:

* Specialized equipment
A new set of equipment especially suited for evolith enhancement has been introduced. Available only through certain synergy recipes, these will support high-powered evolith unusable with standard equipment.
* Standard equipment
A wide range of existing items may also be rendered evolith-compatible if outfitted with apertures through a specific synergy process. Players may check whether or not a given item supports this process by trading it to a synergy engineer.

Evolith 101
Adventurers may enhance their equipment with evolith through the following procedure:

1. Acquire evolith
- Evolith can be obtained by completing new NM hunting regimes accessible from the "Hunt Registries" that have been newly introduced to certain areas.

2. Prepare your equipment
- Follow a specific synergy recipe to outfit your equipment with evolith apertures (up to three, depending on the item). Note that each aperture will have its own shape, size, and elemental affinity.
- Similar to augmented items, etching evolith slots into a piece of equipment will render it untradeable and unauctionable.

3. Confirm compatibility
- Ensure that the aperture is of the same shape and elemental affinity, and is large enough to hold the piece of evolith you intend to embed.

4. Attach evolith
- Evolith may be attached to a compatible piece of equipment via synergy.
- It is possible to outfit a piece of equipment with one piece of evolith for each aperture it contains.

Evolith Replacement and Aperture Removal
Players may replace an attached piece of evolith with one offering different benefits by conducting synergy with the equipment and the newly-desired evolith. It is also possible to remove evolith apertures entirely via synergy with a dedicated item, thereby returning the equipment to its original state.
Note that in both cases, the previously attached piece of evolith will be lost.

Corrected Issues

An issue with the quest "Songbirds in a Snowstorm" in which a cut scene did not proceed properly has been addressed.

An issue with a sound effect in the quest "Blood of Heroes" has been addressed.

An issue in which the merit point information displayed under the status section of the main menu did not display properly has been addressed.

An issue in which the following notorious monsters did not begin combat properly has been addressed:
Lihko / Blighting Brand / Trembler Tabitha / Bedrock Barry / Olgoi-Khorkhoi

An issue in the mission "Enemy of the Empire (I)" in which the list of monsters whose images must be acquired would change randomly has been addressed.

An issue in which using the soul plate image of a Lode Golem with a soul reflector would call forth an unrelated monster has been addressed.

Slaying the battlefield monsters in the mission "Battaru Royale" will no longer incur Fomor hate.

A graphical issue in the battlefield for "Project: Shantottofication" has been addressed.

An issue with the MMM Aquatic Depopulation Team in which victorious players would not be taken to the reward room has been addressed.

An issue in which the monster Ameretat did not use the ability "Vampiric Root" has been addressed.

English Version Only

The issue wherein the sword skill bonus displayed in evolith help text was not being correctly displayed has been rectified.

The issue of inaccurate help text for items used in the "A Shantotto Ascension" add-on scenario mission, "That Which Curdles Blood," has been rectified.

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Sunday, December 6, 2009

Work Work Work

I haven't been on game for 7 days now. Not that I don't want to be. My job is trying to kill me with work. I even had to work through this weekend. I was hoping I would finish in time to do dynamis. Alas that was a no go. However the reports I got were both good and bad. I heard there were 11 deaths. I would certainly have leveled down to 69. I also heard the RDM hat dropped. That was great but I wouldn't have gotten it anyway.

I don't know when work will slow down. In middle of budgets right now. So all wish me luck. I hope to finish up soon so I can get back to the game.

Back to drowning in numbers and spreadsheets.

Monday, November 30, 2009

Campaign Ops

Got on without any plans. I was gonna try Maat again,. but darksday was no where around. I'm going to try windsday one time. Maybe my aero 3 would be a lot stronger?

I meet Frizzlefry in San D (past). I get my medal, sigil, and my ops mission. Frizzy ran off to Jugner (past) and I followed. I made over 6k in exp and got some drops from a Union that I joined. The drops were useless though. All in all, we went from Jugner -> Saramongue Champagne -> Battalia Downs. I went from having 2199 allied notes to 6199 allied notes.

Here are some pics from Campaign.

11-30-09 3
11-30-09 2
11-30-09 1

Sunday, November 29, 2009

Bah!! Humbug and All That Grim Stuff

This was Thanksgiving weekend. Hoped to accomplish a lot this weekend. I planned on doing so much. However, I spent most of my weekend farming tests. I am so tired of Maat, you don't understand. Anyway, let me recap the weekend.

Friday
I get on because I promised Frizzlefry help to get his Carbuncle's Mitt in Temple of Uggelipiah (however you spell it). When I logged on he was in a Manaburn party. So that was sunk. So I went to try Maat. He kicked my ass but I got him to 20%. I'm getting better & better at it. Then Lordkaosu, Badcmpy and Maryjanette helped me get a new testimony in Ugglypugly.
11-29-09
Died twice doing it. Damn Tonberries. I brought my prelate key and used it wrong door. We ended up killing the NM that was roaming around which then aggro'd the Tank behind the correct door. So we were able to get thru. The second tank gave me my testimony and we left.

Before getting the test, I did trio with Lordkaosu and Naquel. I came as SMN. I really should've came WHM or NIN. I did get a level on SMN tho. I am now 23.Yay....

Sunday
Tried Maat again. Got him to 10% this time. I swore I was going to beat him. You don't understand, I thought he was going down. My new strategy was going swimmingly. He casted something on me that wouldn't allow me to use any items and then nuked me. So I'm 0/8. Anyway, I decided to farm another test while I farm magic pot shards, beastmen & kindred seals. So Kirinkage & I went to Delkfutt Tower to accomplish this. We brought out our NPCs. Mine is set as Shield so of course he died. But he did level to 33. So now I'm able to change his job. Kirin's NPC leveled to 35. He plays with his NPC a lot more than me.

I couldn't do dynamis today either. They were doing Qufim. I don't have access to Dreamlands. So I logged off for the night.

Thursday, November 26, 2009

Happy Thanksgiving

Want to take the time to say thank you to you the fans for keeping up with my blog. It is now 172 posts since I started. My have the time flown.

I am thankful to all my friends on Siren. Without their support and friendship I would probably given up on the game a long time ago.

I am thankful to the my best Linkshell, ClanBelmont. They make you want to achieve more. They push you to do better. Now all they need to do is come to my house and beat Maat for me, lol.

I am thankful to my dynamis Linkshell, ProclaimedInsanity. They allow me to run with them and they let me get my first piece of relic armor even tho I'm not level 75.

Happy Thanksgiving All.

My Duh Duh Duh Moment

I get on the game early since I got home early from work. Thank you Thanksgiving holiday. I would have to get off by 8 pm anyway. So I get on the game and head to Jeuno to wait for darksday to arrive. I had an hour to kill. So I started to chat in my LS. Naquel asked if I could PL his party. I told him that I'm not leaving the Jeuno area. He said they were in Saramonge Champaign (however you spell it).

I meet them and powerlevel them for an hour. PL'ing is very boring. I was just waiting until it turned Darksday. So when it turned to time, I bid them farewell. I run back to Jeuno. Ran to mog house to make sure I got all my food from mog safe. I then make my way to Ru'Lude Gardens (however you spell it) to talk to the old man. I trade him my RDM test and he warps me to Palborough Mines BCNM area Waugshroom Shrine. This is where I had my Duh Duh Duh moment.

So I am looking at a strategy on my computer while I'm making sure I have all in my inventory. I saw that I had a BLM testimony in my inventory. So I said let me drop it. So I get to the point where I confirm the drop. I was scarcely paying attention and I did the unthinkable. I dropped my RDM testimony!!!!!!!! FUCK ME!!!! I couldn't believe that I did that. So I had to walk out of Palborough Mines and headed back to Windy.

I was so pissed with myself. I told my LS what happened and couple of friends, Badcmpy and Silveria else offered to help me get the test in Delkfutt Tower. Then when it didn't work, we went to Temple of Uggliepiah (Uglypugly to me). We get to the prelate door and couldn't open it. Then we formed an alliance who asked me if we could help them get the Carbuncle Mitts. I said sure if you can get us 2 RDM tests. So we get the doors open, then the first to Hover tanks both dropped testimonies. So Silveria and myself got them. Then we helped the other people with their Mitt fight. Then we warped home.

Saturday, November 21, 2009

The Impatient BLM

Okay this was my goal/plan for tonight. I was to get on, get a testimony & try Maat again. I even got my brother to come help me. He's been a rare element on the game.

Anyway, so Kirinkage & myself went to catch the Airship to Jeuno so we can get to Delkfutt Tower in Qufim (Windy has not owned Qufim since we moved). My friend Titen asked if he could join us. I said sure. He met us at the Tower. We run in, Kirin took off in the wrong direction. So we had to wait for Kirin to catch back up to us. I use the elevator. I don't walk up. So we get really close to camp. As we pass the Doll standing at the bottom of the staircase, I didn't realize that I was still within aggro range when I casted Sneak. So I aggro'd the Doll, Titen slept it and then Kirin woke it up. Then it exploded & I died. Yeah.... So Titen left to come back to raise.

I'm raised, got to camp and rested until weakened state came off. I don't remember who pulled the pot, but it dropped testimony. I lotted for the testimony, Kirin passed on it. So I'm sitting regaining my MP and HP, then next you know I'm in Windy. Titen warped me!!! I check my inventory, "NO TESTIMONY!!!!!!!" Then in party chat Titen goes OMG. I'm like OMG you are right. He said I didn't lot for the testimony. I said I did immediately. I asked if he passed on it. Kirin, chimed in said I lotted and he passed.

Now Kirin & I are heading back to the Tower again. Then Titen rushing us. We have to take ship to get to Jeuno. We get there. Then my friend Demicus was going to join us. Once we met up with Titen in Tower, he leaves saying that we got help and he's going to Sky w/ his linkshell. Then after Titen leaves, Demi bailed too, he had a Nyzul run. So it was just Kirin & I.

We head to fight. We fought for 2 hours & no drop again. I called it a night. I was frustrated & tired.