Welcome To My Mog House

This is my diary of my adventures in Vana'diel. This diary will change as my adventures changes. Sit back, read and enjoy.

All comments, tips and advice will be appreciated

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Tuesday, December 29, 2009

Aaah Just To Talk To Folks

So in missing Vana'diel I decided to update FFXI on my father's computer. I know I wouldn't be doing too much playing since I am not good with the keyboard mouse combination. I just wanted to get on & say hello to everyone.

The update took 2 hours....

So when I got on finally, I realized that I was still on the BLM job. I changed back to RDM. Not like I was going to be able to do any test farming. So I got to chat with everyone in my LS and in my friends list. I missed everyone. It's funny that I've never met these people in real life, but they are cool enough to make me want to get on game. I really don't have anyone on the game that I can't stand.

Being away from the game makes me feel like I am so way behind everyone. Everyone's doing Sky and other end game events & I can't join in. Irritates me, but what can I do? That man won't die for me and I can't get people together to do COP 2-5 thru 4-1. I also need to do fight in Quicksand Caves for Sky access. So I can't say it makes me feel behind, but that I am behind.

So I change my job and decided to clean up my mog safe, inventory, etc. I had a quest item on me so I went to get this quest done. I put some items on AH.
12-28-09
I sold some stuff to some NPCs. I also bought 3 Bonanza Marbles. I am going to get 7 more. I just didn't have any room for them on me. I get back to my mog house and found out my Locker lease has expired. I usually give like 5 to 6 months (Real Time) worth of Bronze coins to my moogle.

Once again, Windy has not gotten Qufim or Valkrum Dunes OP. This is really irritating. I hate having to go to Whitegate to get to Jeuno & Tele-holla to get to Dunes to get to Selbina & change jobs and gear. I need to start partying out in Qufim & Dunes with my DRG, SMN, or what have you. It's not like I'm going to make any difference anyhow.

Until next time.

Tuesday, December 22, 2009

SQUARE ENIX Support Center Holiday Hours

In observance of the Christmas and New Year holidays, the North American SQUARE ENIX Support Center will be closed on the dates shown below.

[Dates]
Dec. 25, 2009
Jan. 1, 2010

FINAL FANTASY XI GM support will still be available during this time.

The SQUARE ENIX Support Center would like to wish you happy holidays and thank you for your cooperation.

SQUARE ENIX Support Center
http://support.na.square-enix.com
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=====================================================
SQUARE ENIX CO., LTD.
PlayOnline Online Community Relations
( ocr@us.playonline.com )

Sunday, December 20, 2009

Happy Holidays!!!!

12-20-09

Decent Challenges All The Way

I finally got on game. It's a good long time that I've gotten on the game. I missed everyone.

So what to do? It was Watersday when I got on the game. So I decided I'd wait out for Darksday to try Maat again. So I decided to head into Rolanberry Fields to sell these 3 Tuku Whiteshells. Just as I got comfortable in the flee market there, my shells sold. So I ran to the auction house to get potions for fight. I then went back to my mog house and waited it out. My moogle was going crazy after a while. He was just spinning in circles for an hour. Lol. Needless to say I went to fight Maat. I'm 0/10 now & I'm pissed off. I am tired of hunting for tests and failing fights. Just annoyed as hell.

So I'm back in Windy. So what to do? I don't want to play RDM and I don't have enough fame for my SMN. I might as well level some of my subs per requests of players. So I messed with BLM again. I change into my level 1 gear and headed out to E Sarutabaruta to fight. I did 3 FOV's and I leveled 3 times to level 7. I didn't touch any easy prey. I annihilated all Decent Challenges. I almost died twice, but I still knocked it out. I say I did very well on my own. GO TK!!!!!

On to some sad business. I am leaving to spend the holidays with my father. So I will not be on game until the new year. I have the game on my dad's computer, but I doubt I'll have time to play the game. So I am bidding everyone a Happy Holidays and a Great New Year. I hope to see everyone in the New Year.

Friday, December 11, 2009

Yeah I'm Slacking

Work has really kept me busy lately. It's budget and end of year season. However, as I think back, work wasn't this crazy this time of year last year. I believe that's a good way to say that business is good for my company but not good for me. So I haven't had the moxy to get online.

So I got on on Friday to help Stormghost with his AF pants in Garlaige. It was me, Kakida, Stormghost, Kirinkage & Abway. Haven't partied with them in a while. It was fun. Took us like 2-3 hrs to get it. Abway was being herself and told a little Taru off. I love Abs. She's so much fun.

When I got on, it was the very end of Darksday so I didn't get to fight the old man. After I finished helping Storm, I logged off. Didn't want to wait around for Darksday again. Just felt tired. Been working a lot.

Monday, December 7, 2009

FINAL FANTASY XI Version Update (Dec. 7)

[Dec. 8, 2009 (JST) Update Details]
*Japan Standard Time

What Is Synergy?

Synergy is an advanced form of synthesis wherein up to six players, each with unique skills, cooperate to create a single item via an apparatus called the "synergy furnace."

Synergy Furnaces
Communal synergy furnaces have been made available in certain cities, and access to them will be granted to players who have completed the quest offered by the Metalworks NPC "Hildolf."

Players who have advanced their synergy skill level to five or above will become eligible to undertake another quest offered by the Bastok Mines NPC "Selliste." Completing this quest will earn you access to an item that allows the summoning of a private furnace for use in field areas.

Synergy and Crafting Skill
Synergy skill determines your ability to safely handle synergy furnaces, and can be raised by applying synergy techniques to manipulate elemental concentration levels inside the furnace. Proficiency in these techniques, too, can be raised to a degree corresponding to your synergy skill level. We recommend all players prioritize improving their skill, because when it comes to synergy, experience is synonymous with safety.
*For this version, the synergy skill level cap will be set at 50.
*There are no guild tests associated with synergy.

Certain synergy recipes demand expertise in specific crafting disciplines, but the character depositing the ingredients need not possess any. Synergy will be possible so long as a participating party member possesses the requisite skill in question.

Synergizing via a Communal Furnace
1. Obtain the "synergy crucible" key item.
The synergy crucible serves as the receptacle for different varieties of elemental "fewell," the source of power for the synergy process. Characters need only acquire the crucible once by completing the aforementioned quest offered by the NPC Hildolf.

2. Prepare ingredients for the recipe.
Recipes corresponding to a character's synergy skill level can be learned by talking to a "Synergy Engineer" NPC.

3. Recruit party members.
Synergy is a joint activity that requires the cooperation of other players. The party leader should seek fellow synergists with the right skills needed for a particular recipe and invite them to join a party.

4. Check your synergy crucible's fewell supply.
Check your synergy crucible's current supply of elemental fewell by either examining the synergy furnace prior to depositing the ingredients, or by speaking with a synergy engineer. If required, synergy engineers can replenish your store in exchange for gil. Alternatively, it is also possible to directly replenish the crucible using either crystals or the new synthesizable item version of fewell (alchemy skill required).

Depositing such items directly into the furnace will affect only the fewell supply of the character whose synergy crucible is currently installed.

5. Claim usage of a synergy furnace.
To use a communal synergy furnace, you must first lay claim by examining it. At this point, you will be allocated a period of time to deposit the ingredients and commence the synergy process. When this has been done, your group will have exclusive access to the furnace until the synergy process is complete. *Private synergy furnaces summoned using the aforementioned item can be used only by you and your party members.

6. Deposit the ingredients.
Only the claim-holding character may deposit ingredients into the furnace. Similarly, at the conclusion of synergy, the resultant product will be obtainable only by that character. While it is possible to attempt synergy at a level above your own capacity, keep in mind that the risk of failure will increase proportionally.

7. Operate the furnace.
Now comes the most invigorating and rewarding part of the process: the operation of the synergy furnace itself. Throughout the course of synergy, players must keep a close eye on the furnace's readings and skillfully manage the parameters listed below. Seamless teamwork and timely application of synergy techniques are the keys to success.

* Elemental balance
Burning fewell will unleash the power of the elements (fire, ice, wind, earth, lightning, water, light, and dark) into the belly of the furnace. Approach the elemental balance dictated by the synergy recipe you are following, and watch as your desired item takes form.
* Impurity ratio
An unfortunate side effect of fewell combustion is the introduction of dangerous impurities to the mix. A high ratio will increase the likelihood of an explosion.
* Internal pressure
Pressure within the furnace will build as the synergy process continues, rendering any explosions that may occur even more damaging.
* Durability
A potent energy field within the furnace serves to keep the elemental maelstrom in check, but it cannot be sustained indefinitely. Should its durability reach zero, no explosion will occur, but the reaction will fizzle and your synergy attempt will end in failure.

Tricks of the Trade
Skillful application of the techniques below will ensure that your synergistic exploits remain undeterred by explosions or failed reactions.

* View furnace readings
Compare current elemental balance with objectives, and monitor pressure and impurities.
* Feed fewell
Deposit fewell into the furnace to increase elemental strength.
* Thwack furnace
Apply a time-honored (if low-efficiency) method to ward off potential accidents.
* Operate pressure handle
Consume dark fewell to lower furnace pressure.
* Operate safety lever
Consume dark fewell to cleanse furnace of impurities.
* Repair furnace
Consume light fewell to increase furnace durability.
* Recycle strewn fewell
Render strewn fewell into a reclaimable state, increasing the amount of reclaimable cinder.

Players can hone their proficiency in the above techniques by receiving training from a synergy engineer.
Certain items and equipment will also unlock the ability to use otherwise unavailable synergy techniques.

*Certain synergy techniques will be introduced in future version updates.

Potential Complications
In the hands of the untrained, synergy may prove to be a painful exercise. If left unchecked, the swelling of elemental forces and the accumulation of impurities inside the furnace will lead to explosions and leakages. An explosion inflicts considerable damage on both the furnace and participating synergists, and ultimately shortens the time available to you and your and comrades for the synergy attempt. Such complications can be averted by improving your synergy prowess and applying the knowledge and techniques you have acquired to the fullest extent.

Completing the Process
Should you succeed in approaching the required elemental balance, the synergy furnace will shimmer to signal your triumph. From this point, you may select "End synergy" to retrieve your finished product, or continue working to achieve even closer elemental equilibrium¡½and potentially a more desirable reward. Synergists are encouraged to keep a close eye on furnace durability as they ascertain the ideal time to conclude the operation.

* Success!
The successfully synergized product will be entrusted to the supplier of ingredients, while all participants will be awarded with "cinders," a synergy by-product. Cinder acts as points that can be accumulated and traded to synergy engineers in exchange for items that will aid you in your synergistic endeavors.
* Failure...?
Should your reaction fail, any fewell consumed will be lost forever, and no cinder may be obtained. All is not lost, however¡½your precious ingredients will remain intact, allowing you to make another attempt provided your fewell reserves permit.
* The Joys of Synergy
Synergy will play a central role in the Evolith system by allowing players to add and remove both evolith-holding apertures and evolith itself to their equipment. There also exist a host of new items that can be had exclusively through synergy.

What Is Evolith?

Long ignored by the populace of Vana'diel, the ancient stones known as evolith each contain unique powers that adventurers may now harness to enhance and customize their equipment.

Evolith-capable Equipment
In order to reap its benefits, evolith must be embedded into apertures¡½slots in equipment capable of housing these stones. Broadly speaking, there are two categories of equipment for which this will be possible:

* Specialized equipment
A new set of equipment especially suited for evolith enhancement has been introduced. Available only through certain synergy recipes, these will support high-powered evolith unusable with standard equipment.
* Standard equipment
A wide range of existing items may also be rendered evolith-compatible if outfitted with apertures through a specific synergy process. Players may check whether or not a given item supports this process by trading it to a synergy engineer.

Evolith 101
Adventurers may enhance their equipment with evolith through the following procedure:

1. Acquire evolith
- Evolith can be obtained by completing new NM hunting regimes accessible from the "Hunt Registries" that have been newly introduced to certain areas.

2. Prepare your equipment
- Follow a specific synergy recipe to outfit your equipment with evolith apertures (up to three, depending on the item). Note that each aperture will have its own shape, size, and elemental affinity.
- Similar to augmented items, etching evolith slots into a piece of equipment will render it untradeable and unauctionable.

3. Confirm compatibility
- Ensure that the aperture is of the same shape and elemental affinity, and is large enough to hold the piece of evolith you intend to embed.

4. Attach evolith
- Evolith may be attached to a compatible piece of equipment via synergy.
- It is possible to outfit a piece of equipment with one piece of evolith for each aperture it contains.

Evolith Replacement and Aperture Removal
Players may replace an attached piece of evolith with one offering different benefits by conducting synergy with the equipment and the newly-desired evolith. It is also possible to remove evolith apertures entirely via synergy with a dedicated item, thereby returning the equipment to its original state.
Note that in both cases, the previously attached piece of evolith will be lost.

Corrected Issues

An issue with the quest "Songbirds in a Snowstorm" in which a cut scene did not proceed properly has been addressed.

An issue with a sound effect in the quest "Blood of Heroes" has been addressed.

An issue in which the merit point information displayed under the status section of the main menu did not display properly has been addressed.

An issue in which the following notorious monsters did not begin combat properly has been addressed:
Lihko / Blighting Brand / Trembler Tabitha / Bedrock Barry / Olgoi-Khorkhoi

An issue in the mission "Enemy of the Empire (I)" in which the list of monsters whose images must be acquired would change randomly has been addressed.

An issue in which using the soul plate image of a Lode Golem with a soul reflector would call forth an unrelated monster has been addressed.

Slaying the battlefield monsters in the mission "Battaru Royale" will no longer incur Fomor hate.

A graphical issue in the battlefield for "Project: Shantottofication" has been addressed.

An issue with the MMM Aquatic Depopulation Team in which victorious players would not be taken to the reward room has been addressed.

An issue in which the monster Ameretat did not use the ability "Vampiric Root" has been addressed.

English Version Only

The issue wherein the sword skill bonus displayed in evolith help text was not being correctly displayed has been rectified.

The issue of inaccurate help text for items used in the "A Shantotto Ascension" add-on scenario mission, "That Which Curdles Blood," has been rectified.

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=====================================================
SQUARE ENIX CO., LTD.
PlayOnline Online Community Relations
( ocr@us.playonline.com )

Sunday, December 6, 2009

Work Work Work

I haven't been on game for 7 days now. Not that I don't want to be. My job is trying to kill me with work. I even had to work through this weekend. I was hoping I would finish in time to do dynamis. Alas that was a no go. However the reports I got were both good and bad. I heard there were 11 deaths. I would certainly have leveled down to 69. I also heard the RDM hat dropped. That was great but I wouldn't have gotten it anyway.

I don't know when work will slow down. In middle of budgets right now. So all wish me luck. I hope to finish up soon so I can get back to the game.

Back to drowning in numbers and spreadsheets.